![]() ![]() As in Native Warband, it becomes a grind. ![]() Once the player character has found the best equipment, conquered a couple of factions, and taken out most of the Unique Spawns, there isn't all that much of interest left. Prophesy of Pendor Episode 32 Snakecult Stronghold Order Quest - YouTube In todays episode we do the entire Snakecult Stronghold Quest to become the Grandmaster of the Order of the Knights. My view is that, by the time CKOs become truly great most players will have burned out on PoP. It takes years of game-time to get something going that is only 10% better than what we can get within the first year or so. There are mostly 3 things to consider when choosing an order. This allows the player to have their own personalized troops, as he can decide on gender, name, equipment and stats for both the Knight and Sergeant. , Lords (including the player when he becomes one) can found their own Custom Knighthood Order. For example, I captured both Elf-lords and unlocked their equipment, but wasn't impressed with the selection when my CKs finally had the stats to equip it (the armor was Noldor Ancient Plate, which wasn't even Reinforced let alone Lordly). Mount & Blade - Prophesy of Pendor & Perisno.And we can unlock equipment for our CKO as well (some of which is unique), but it isn't much better than what top-tier Adventurers have. One of our trademark PoP Features is back, and with a vengeance as the player will discover new Knighthood Orders already established in Amala, plus existing Orders from Pendor who set sail to Amala before the Heir to the throne of Pendor did. It's something like a 10 million outlay to develop Knights that aren't much better than top-tier Adventurers. Knighthood Orders: New and Returning Ones. What happens is, we assign companions to auto-train them for months on end after which, we throw money their way to progressively up-tier their stats. By that I mean, we don't get to actually train our custom Knights on the battlefield. While the Knighthood Orders are a passable concept, the CKO for the player is not implemented well.
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